25 April 2009

Here is some current work (some in progress) from my most recent project at SJSU, based on John Steinbeck's book Cannery Row. The objective was to make 4 interior layouts, which I treated as animation backgrounds. I decided to try and work differently from my previous school projects, and more like the last two personal projects I did over winter break.

This is the first piece I did. I made this to test the style and mood of this world, looking at Golden Books and artists like Charles Harper for inspiration.

The next two are interiors of Doc's lab. Doc is a self-made marine biologist, and he supplies marine (and other) animals and supplies to universities and labs to make money.



The next two below are Lee Chong's grocery store. The top one is more "in progress" than the rest of the project.

11 March 2009

Society of Illustrators!!

Woo! I'm very pleased to say that one of my pieces was accepted into the Society of Illustrators Student Scholarship Competition, and I won an award! I'm very grateful for the instruction at SJSU and the generous feedback from my friends in the process.

Here's the piece in question, from my "Decameron / Leonardo World" project, entitled, "City Escape."



Depending on the color and brightness of your screen you may or may not see some of the changes made to the earlier version, or the correct palette overall. Thankfully, I made sure they showed up in the print. I also figured out what was happening on the right side of the piece and added some tightness where I thought it was needed overall. Neato!

12 January 2009

Peter Pan


I made this piece for a prompt on another blog, Creation Engines. I wanted to continue the illustrative cut-paper style I experimented with in my Christmas cards. It was a lot of fun, and it's still a new way of working for me.

25 December 2008

Christmas Cards

I decided to make a couple Christmas cards myself this year; one for my uncle Ed and one for my Grandma. It was a nice opportunity to try and get a paper cut-out style in Photoshop and look at some cool Golden Book illustration to inspire me.

This one was for my Uncle. I wasn't expecting the lettering to take as long to paint as the rest of the image, but it did. I also looked at some 50's art blogs and John K for inspiration on this.


And the rough lay-in done in Sketchbook:

And this one was for my Grandma. I wanted this scene to be a bit friendlier.


I couldn't decide if I wanted to make the lighting more consistent, or cheat it to make the colors bright. This is how it would look if I stayed more true to the light source (back lit). It makes the bag o' toys eaiser to differentiate but adds more complexity to the picture overall...

DS Paintings

Just for fun! My girlfriend got me a DS loader cartridge thing for my birthday, so I installed Colors on it. Here's a couple paintings I did at my Dad's house this week.


15 November 2008

BFA Work in Progress: Leonardo / Decameron

Our current project is pretty interesting. We're supposed to design a group of characters escaping a plagued city, in a world that makes heavy use of Leonardo's technology.

In my version of this, my characters escape ~1650 Italy via airship and flee to New Zealand.

We have to work in the style of another artist as closely as possible, ideally to the point at which the difference between them and ourselves is indistinguishable. This is a lofty goal, but it's been a fun challenge to try and work in the style of Carter Goodrich. Here's an example of his work from Ratatouille.He's a great designer, and his work has a lot of personality and gesture. I've been trying to capture the energy of his drawings, and keep to simple / strong shapes. It's also been brought to my attention that he uses his pencil-work to create volumes out of tone rather than outlined shapes, and I've been trying to mimic that.

Above is a servant and bodyguard named Parmeno. He has a fur blanket and fish-jaw axe because he gets indoctrinated by the Maori to a certain extent after arriving in New Zealand. I was thinking about Patrick Stewart's "Gurney Halleck" character in Dune when I designed him. The middle image has him wearing a Spanish-style Brigandine.

This is Neifile. She's from the upper class, and is curious and tomboyish (for the time period). For this reason I gave her an outfit that had something similar to pants. I'm still working on getting poses that really show her personality more clearly, but keep the appeal of the china marker drawing I did (center).
This is Dioneo. He's the "Charles Darwin" type of the group; a member of the inventor's guild that carries on Leonardo's legacy, and has high social status but poor social skills.

Below is my mechanical Falcon. Right now he's a reference model, but I'm going to redraw him more in keeping with Goodrich's work. I was finding it pretty difficult to pose him out and still try to make the drawings clear, especially with all the ellipses.


And this would be the rough size of my characters together.

The above painting is an establishing shot for the Plagued City. I based most of the architecture on the Italian city of Siena, and the palette I used is supposed to help connote the sick and dreadful feeling of the plague. Warm light hitting a greenish, thick haze, with red darks. I thinkI need to bring back some of the far background elements, which will include some super-scale gothic architecture. If Leo's technology runs wild, I'm pushing for many of those advances to be in construction and architecture.
Line work and thumbnails. The thumbnails below show some closer, more intimate shots which I feel are more like something Goodrich would do, but they don't show enough to be cinematic "establishing shots."

And finally, below are my designs for the "Country House" which the group escapes to. I've been pretty indecisive about this, but as it stands now I pulled way back on the technology and tried to give the house a bucolic, welcoming feeling. I was looking at Carter Goodrich's illustrations in Dickens' Christmas Carol when I decided to present the house in this vignette.

Thumbnails and more extreme/wide establishing shots.

16 October 2008

Oliver Twist - Characters In Progress

I'm working on designing and painting a few of the supporting characters from Oliver Twist by Charles Dickens. This book's been done a lot, but it provides a lot of solid character types.


First is the Artful Dodger, also known as Jack Dawkins. He's the most confident boy in his gang of thieves, and probably views himself as street royalty. I thought it would be hilarious if he had a fake hand made of vegetables that he used for misdirection, an he might be under the misconception that it was a brilliant idea.

Apparently I was under a misconception as well, because no one understood it. I might try more drawings of this, but so far I haven't done that much development work on him. I had to turn him around quickly (in two hours, actually) because I spent a lot of time on other characters. Since then I put in a couple more hours on his painting and applying my teacher's notes.



Next is Bill Sikes (or Sykes), the more ruthless villain from the book.

I learned a lot about painting a character while working on him, and I was happy with some of the earlier versions I did (at first). The second version of him came after most of my ideation work, and is pictured below left next to the third version (right).

My teacher painted some fixes on him on the left version, and I tried to keep those in mind when I recreated him for the third version. Version #2 had a pose that worked well in thumbnail form, but it ended up dying of stiffness during the cleanup drawing / refinement stage. So I opened my Arthur Rackham books and tried to think like him a bit more.

Soon to come is Nancy, the doomed prostitute / barmaid girlfriend of Bill Sikes. Currently it is unshowable with errors and drawing stiffness.